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Friday, December 4, 2009

A Look at Uncharted 2: Among Thieves

By Jay Cooper

"Uncharted: Drake's Fortune" was a major factor in the survival of Playstation 3's early development. The partnership between Naughty Dog (developer) and Sony (publisher) began an intricate following for the flagship adventure franchise that would become one of PS3's first Classic Hit. It also redefined genres combining adventure, platformer, and third-person shooter components in immensely immersible environment. Naughty Dog has followed up on this success by releasing "Uncharted 2: Among Thieves" in October--rejuvenating Drake's endlessly loyal but slowly depreciating fan base.

The teaser trailer that circulated the internet serving as the world's introduction to their new project finds Nathan Drake seated in a derailed train car that is dangling over the cliff's edge in a whitewashed mountain range.

The next chain of events--which is also the first playable sequence-- is a breathtaking climb up the inverted train in hopes to find the bluff before it plummets thousands of feet to the earth below. Naughty Dog upped the ante with this game focusing a great deal of emphasis on details like this and thus it is ripe with cinematic features rivaling Hollywood's greatest.

The game play is similar to the original (though at times is much slower than the original and depending too much on platforming elements--reminiscent of the first Assassin's Creed title) but the content is deeper, stronger, and more focused on detail and camera angles.

The sequel suffers a bit from the slow pace of the "Assassin's Creed" style of stealth, but makes up for it with a more immersible environment and a far more gripping tale--a mysterious web of deception, destruction, and desire.

What fans of the original requested most was an online play feature, and Uncharted 2: Among Thieves delivers with some interesting tweaks to the typical shooter dynamic. Outside of the death-match and territory based team games featured in this title--which resembles similar concepts in most FPS games--there are co-op missions that allow you to take on the game maps with new techniques and perspective.

Co-op missions are available too where you can tackle certain areas of the game from a different angle. As in the original, your successes net you trophies, but now every accomplishment (including online stats) earns you money that you use to purchase unlock-able content such as character costumes, early artwork, game movies, and weapons upgrades for online play.

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